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stereo_triangulation.hpp
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32 
40 #ifndef INCLUDE_OKVIS_TRIANGULATION_STEREO_TRIANGULATION_HPP_
41 #define INCLUDE_OKVIS_TRIANGULATION_STEREO_TRIANGULATION_HPP_
42 
43 #include <Eigen/Core>
44 
46 namespace okvis {
48 namespace triangulation {
49 
62 Eigen::Vector4d triangulateFast(const Eigen::Vector3d & p1,
63  const Eigen::Vector3d & e1,
64  const Eigen::Vector3d & p2,
65  const Eigen::Vector3d & e2, double sigma,
66  bool & isValid, bool & isParallel);
67 }
68 }
69 
70 #endif /* INCLUDE_OKVIS_TRIANGULATION_STEREO_TRIANGULATION_HPP_ */
Eigen::Vector4d triangulateFast(const Eigen::Vector3d &p1, const Eigen::Vector3d &e1, const Eigen::Vector3d &p2, const Eigen::Vector3d &e2, double sigma, bool &isValid, bool &isParallel)
Triangulate the intersection of two rays.
Definition: stereo_triangulation.cpp:51
bool isValid(const NsecTime &time)
Is the time valid? This uses a magic number std::numeric_limits<NsecTime>::min() to represent an inva...
Definition: NsecTimeUtilities.cpp:75