Eigen::Vector4d triangulateFast(const Eigen::Vector3d &p1, const Eigen::Vector3d &e1, const Eigen::Vector3d &p2, const Eigen::Vector3d &e2, double sigma, bool &isValid, bool &isParallel)
Triangulate the intersection of two rays.
Definition: stereo_triangulation.cpp:51
bool isValid(const NsecTime &time)
Is the time valid? This uses a magic number std::numeric_limits<NsecTime>::min() to represent an inva...
Definition: NsecTimeUtilities.cpp:75